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| given 09/04/2015|
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AmazingIFS Plants TutorialFirst off, I'd like to mention this "tutorial" is based on another one! An amazingIFS guide by batjorgeAmazingIFS Plants Tutorial by 3xternalResourc3
Alright, let's start off! Open MB3D and do the following steps:
Put in first slot amazingIFS and put the values like is already mentioned in Jorge's tut.
Rotation X: 0
Rotation Y: 0
Rotation Z: 0
Fold X: 1
Fold Y: 1
Fold Z: 1
For the second formula choose some simple formula (RoomDoorsIFS, RandCubesIFS...) but i choose simpliest boxIFS, and keep it unchanged.. only change Apply Scale + Add: 0
And the last thing of this is to add to 3rd slot foldinghexIFS, foldingifyIFS, tilingbrickIFS or else in last collumn, but I prefer foldinghexIFS and value to 1.25 (you can change on your own later)
Custom Height Maps For Mandelbulb3DMandelbulb3d has several ways to render 3d fractals. One of them, dIFS, has the ability to make use of height maps.Custom Height Maps For Mandelbulb3D by LightBulbMoon
This tutorial focuses on creating custom height maps.
This is not news worthy - MB3D artists have long made use of this technique. Recently my friend Jorge - batjorge - has posted a tutorial on using dIFS with a height map - the HeightMapIFS and the amazingIFS formula. The tutorial is meant to easily generate the classic bulb shape and it achieves this admirably. The height map in Jorge's guide is a uniform, gray image. This results in a clean and texture-free bulb form. But what happens if a more complex height map is used?
This tutorial will walk you through creating a quality custom height map and applying it in a MB3D dIFS render.
This image - New Heights - uses a custom height map.
An amazingIFS guideA little guide on how to use amazingIFS formula on Mandelbulb 3D.An amazingIFS guide by batjorge
Here is a simple procedure on how to obtain these caracteristic “kleinian” shapes or however they are named with a simple heightmap. This mini tutorial can be done with any other dIFS shapes tough, like SphereIFS, etc.
I've used for this example a very simple grayscale map, filled with neutral grey (RGB 192)
If you don't want to make it or can't, you can download it here: http://sta.sh/0fu5qld142i
Don't forget to add the map to the working folder you have for Mandelbulb 3D!
I've lowered the max. Iterations to 25 in the formula window to speed things a bit up but you can change it later if you prefer to do so.
Put in the first slot HeightMapIFS and type 199 in the nr field:
Add amazingIFS to the second slot.Just set all rotation X, Y and Z from default 5 to 0, and change Fold X, Y and Z values to 1.
Leave everything e
MB3D Plants/Grass GuideHello everyone! Welcome to my another tutorial! First off, the tutorial is based off with agreement of original artist. So let's begin.MB3D Plants/Grass Guide by 3xternalResourc3
1. Open mandelbulb3D and fill first slot with "CommaIFS" and 2nd with "amazingIFS" and set 2 iterations on amazingIFS only
2. Set the Max Interations on 10-30 what will you prefer after all following setting will be done.
3. Now set similar values to CommaIFS variables: (be very gentle)
R1 = from -3.7 to -4
Scale = 0.8 - 1
Z Add = 0.01 - 0.1
Y Add = 0.6 - 0.8
X Add = 0 (keep 0)
R2 = from -0.5 to -1
Scale + Add = 1
R3 = 1.5 - 2
R Sphere = 0 - 0.1
Flip X-Z = 0 (keep 0)
Flip Y-Z = 0 (keep 0)
Signs = 1/3 (feel free to experiment)
Final TIP: For reaching the best effect and experience try mix with different dIFS formulas and DE-Combinating with formulas like Amazing Surf, Amazing Box, TetraVS etc. to make nature-feeling fractal! (As I specified, I "stolen" the idea and that presentation give best preview! )
For sure, here's my